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[CG杂志] 《3D世界艺术杂志》英文杂志

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admin 发表于 2018-6-23 17:14:32 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题

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《3D世界艺术杂志》更新至2018年第8期


3D世界杂志是世界上最畅销的月刊,内容包括CG创作的所有方面内容,包括动画,视觉特效,视频游戏和建筑可视化,同时也包括专家针对应用软件的培训课程:3ds max,玛雅,Cinema 4D,ZBrush,LightWave,Vue,Photoshop和After Effects. 杂志的每一期都会请一位艺术家为我们展示新产品的功能,并做出评价。


3D世界杂志是基于计算机杂志,在电影和电视,游戏,产品设计和媒体中使用的3D图形创作的重点。该杂志的封面主题,如动画,特效,插图和架构。该杂志提供了一个免费的DVD,其中包含3D,平均830美元的商业价值的追索权。该杂志喜欢保持其读者最新的全3D场景。它迎合每一个部门的创造性学科。
If you have ever been watching a film and wondered where they go to shoot some of the amazing scenes, then you might be surprised to discover not all are shot on location. Ian Failes delves behind the scenes to uncover the secrets about how vast forests are created for the movies, from a look at projects right through to the tools the studios use, to generate the trees, forest layouts and interactions with other elements of a shot.
Humans in CG have long had their problems, as our eye immediately picks up on details that don’t quite hit the mark. Some artists have made inroads to solve these problems and Ian Spriggs is at the forefront of CG portraits. Our lead tutorial and cover image show you how Ian approaches his fantastic work.
Elsewhere in the issue we bring you training on everything from Maya to FumeFX, reviews of the latest new tools and upgrades, as well as case studies, insights and opinions from industry veterans.


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